Campbell 21X Manuale dell'Operatore Pagina 29

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1.3.1
DISPLAYING
AND
ALTERING INPUT
STORAGE
When
*6
is
fieyed,
the
display will read
"06:0000".
One
can advance to
view the value
stored
in Influt
Storage
location 1
by
pressing
A.
To
go
directfy
to
a specific location,
key
in
the
location
nu$ber
before
keying A. For example,
to
view the
rfalue
contained in
lnput Storage
focation
20,lkey in
*6
20 A. The lD
portion
of
the
display
$hows
the
last
2 digits
of the
location
number.
lf
fie
value stored in the
location being
monitored
i{
the
result of
a
program
instruction,
instruction
i$
executed.
Values may be entered
into input
locations
using
the
change
bommand,
C. While
viewing the
contents
of
fhe
input
location in which the value
is to
be ent{red,
key C; the location
number in
the
lD
field
$villdisappear.
Key
in the desired
value and
tfien enter
it by
pressing
A.
lf an algoritlltm
requires
parameters
to
be
manually
mOdified during execution
of the
program
WIIHOUT INTERRUPTION
of
the
Table execution
process,
the
parameters
can
be
loaded
in lnput
Storage
locations and the
*6
Mode can
bp
used
to change the
values. lf
values
musf
be
in
place
before
program
execution
cpmmences,
use Instruction
91
at
the
beginning
of the
program
table to
prevent
execution
uhtil a flag
is set high
(see
next
section).
Tlhe
initialvalues
can be
entered into
input
locations using the
*6
Mode after
compiling
the table.
The
flag can
then be set
high
to
enable
the
lable(s).
SECTION
1. FUNCTIONAL
MODES'
ff any
program
tables
*1
,
*2,
*3,
or
*4
output
options
are
altered
and
complied in the.0
Mode, values
in
Input Storage
will be set
to
0.
To
preserue
values entered
in
Input Siorage,
compile
with
*6.
1.3.2 DISPLAYING AND
TOGGLING USER
FLAGS
lf D is keyed
while
the
21X
is
displaying
a
location
value,
the current
status of
the user
flags will be
displayed in the following
format:
"00:01:00:10". The characters
represent
the
flags, the
left-most digit
represents Flag
1
and
right
most Flag
8.
A
"0"
indicates the
flag is low
and a
"1"
indicates the
flag is
high.
In the
above
example,
Flags 4
and
7 are
set
high.
To toggle
a flag, simply key the
corresponding
number.
To return to
displaying the
input
location,
press
A.
Entering appropriate
flag
tests into the
program
allows
manual
control
of
program
execution.
For
example:
lt is desired to be able to
manually start the execution of
Table
2.
lnstruction
91 is
the
first
instruction
entered
in
Table
2:
01:
P91
01:
25
02: 0
lf Flag
5
is set low
Go
to end
of
program
table
lf Flag 5
is low,
allsubsequent
instructions in
Table 2
will be
skipped.
Flag 5 can be
toggled
from the
*6
Mode,
effectively starting
and
stopping
the
execution
of Table 2.
1.3.3
DISPLAYING
AND TOGGLING
PORTS
The current
status of the
user's
ports
can
be
displayed
by
hitting
"0" while looking at
an
input
location
(e.9.,
.6A0).
Pods are displayed
left
to
right as 0, 0,
C6,
C5,
..., Cl
(exactly
opposite to
the
flags).
A
port
can be
toggled by
pressing
its
number on the keypad
while in
the
port
display
mode.
1.4
COMPILING
AND
LOGGING
DATA
-
*O
MODE
When the
*0
Mode is entered after
programming
the
21X, the
program
is compiled
(Section
1.1.4)
and the
display shows
"LOG"
and
the
numbers
of
the
program
tables
that were enabled
at
1-3
A
B
C
D
#
Advance
to
next
location
or enter
-up
to
previous
location
Key C,
then
value, then A)
current location and
allow a
tion no. to
be
keyed
in,
followed
A to
jump
to
that
location
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